超级渲染器Cebas Final Render R3.5 SE SP7a for 3DsMAX 2010 – 2012 – XFORCE

CEBAS final Render是一款应用于3dsmax 上的超级渲染器。集成了所有先进的渲染功能,将其Lume Object (照明体)和Bunch of Volumes (体光焦散)插件也一同打包在内,支持网络渲染,Global Illumination (简称GI)全局照明是目前最快的。finalRender Stage-1 使用了很多新的技术来增强3dsmax 的渲染。

功能特性:真实的3D动态模糊;多种摄像机(InsectEye,Architectural,Cylinder,Distortion, Fisheye,Panoramic,Spherical,UltraWide,Window);真实三角形替换;Hyper-GI;finalToon 等。

CEBAS finalRender主要特点:

  • 自适应多光线采样器
  • 强大的动态位图技术
  • 新的反锯齿引掣技术
  • 彻底降低了内存的消耗
  • 增加了柱面光(Cylinder light)
  • 增强了UI等

另外,CEBAS finalRender提供了14种高级材质,通过材质间的互相组合能创造出无限丰富的材质和阴影效果。每个finalShaders 的材料不用做什么复杂的参数调节就能立即显示出结果,非常方便,也大大节省了创作的时间。finalShaders 的安装要求finalRender Stage-1 SP2a 或者更高版本。

CEBAS finalRender中的材质具体包括:

fR X-Ray:能产生一流的类似X光线或者是类似霜冻玻璃的效果。

fR 3D-Gradient:一种类似max中Gradient(梯度渐变)材质类型效果的材质阴影。他们完全控制物体在三维空间中的表面颜色;这种材质的强大之处还在于它能创建出千变万化的表面材质颜色。

fR-Wire:fR-Wire有效的扩展了finalRender Stage-1中的材质设置!他能让所有的材质象这样进行光影跟踪计算,包括材质的反射、折射和阴影效果。

fR-WetMaterial:fR-WetMaterial 在整个渲染具有独一无二,革命性的创举。这种材质类型能通过正确的IOR和折射计算直接在任何表面添加液体流动或者水滴的效果,这是max 上其它的渲染器所不能比的。

fR-Wax:一种类似于sss 效果的表面漫反射材质类型。他能用来快速的产生蜡烛或者人物皮肤的表面材质效果。

fR-Volumetric:finalRender Stage-1 另一种独特的材质类型。它通过正确和适当的取样就能测量物体的真实体积。这种材质类型允许使用者创建烟,玻璃杯中的流水等等。

fR-Velvet:一种类似于产生丝绸和天鹅绒效果的材质类型。

fR-CD:能创建五彩光谱或者乳白色表面效果,也就是类似CD光盘表面的材质类型。

fR-CarPaint:能产生类似汽车表面的漆光材质。

fR-Distant:能产生更为细致多样化的表皮毛发效果。

fR-Electron: 能用来产生特性看电子显微镜图像。金属、塑料和半透明的大理石也能被轻易地产生。

fR-Elevation:一种多层材质类型。

fR-Skin:这是finalShaders 最复杂的材质类型之一。它能更真实的创建表皮的皮肤,例如皮肤的干燥和湿润程度。

fR-ThinFilm:另一种高级的物体表面仿真的材质类型。


Firstly as a standard version (finalRender R3) targeted to the mainstream user base, while the other version, called the Studio Edition (finalRender R3 SE for short), is the perfect choice for bigger production houses and advanced users seeking the maximum in quality and flexibility. Both products use the same rock solid and Hollywood production proven rendering core and rendering results (when not using any of the advanced features of R3 SE) will be identical between the two versions. Check out the SE Comparison feature page to learn more about the differences.

With the release of finalRender R3.0, finalShaders is no longer separately available for R3.0. Instead all of the finalShaders materials are now available as part of finalRender R3.0 SE, in addition we have moved some of the finalShaders materials into the standard edition as well. The materials moved to the core product are;

fR-Wire: This has been a long time wish of many users; R3.0 now lets you render your objects as if you had applied a Lattice modifier to your object, but without the overhead of additional geometry.

fR-Volumetric: A true volumetric shader that creates shader data within your objects, not just on the surface. When used in conjunction with many of finalRender’s other features, such as Sub-Surface Scattering, fR-Volumetric can help you product effects that no other material can produce.

fR-Layer: One of the most flexible finalShaders materials ever! fR-Layer lets you layer materials one on top of another using Photoshop style blends (Overlay, Screen, Multiply, etc) to create some truely stunning end results. This material has not only been moved to the core product but has also been modified internally to now support MAXScript and sub-object animation.

finalRender R3 SE also ships with the following former finalShaders materials and textures:

  • fR-Tension
  • fR-Curvature
  • fR-Fastskin
  • fR-DistantFur
  • fR-Ghost
  • fR-Electron
  • fR-Elevation
  • fR-ThinFilm
  • fR-Velvet
  • fR-Wet
  • fR-Xray
  • fR-3DGradient

Download:

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CEBAS_FINAL_RENDER_R3.5_SE_SP7A_FOR_3DSMAX_2010_WIN32-XFORCE

CEBAS_FINAL_RENDER_R3.5_SE_SP7A_FOR_3DSMAX_2010_WIN64-XFORCE

CEBAS_FINAL_RENDER_R3.5_SE_SP7A_FOR_3DSMAX_2011_WIN32-XFORCE

CEBAS_FINAL_RENDER_R3.5_SE_SP7A_FOR_3DSMAX_2011_WIN64-XFORCE

CEBAS_FINAL_RENDER_R3.5_SE_SP7A_FOR_3DSMAX_2012_WIN32-XFORCE

CEBAS_FINAL_RENDER_R3.5_SE_SP7A_FOR_3DSMAX_2012_WIN64-XFORCE

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解压密码:javencg.com

Home Site Link:http://www.finalrender.com/

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  1. 一堵墙 4

    室内还是用v-ray吧,室外用这个不错啊

    • Javen 5

      @一堵墙 @一堵墙: 用什么渲染器是次要的,重要的是能做出效果就行,finalrender也可以做室内。