3D景观制作软件Vue R10 Xstream X-FORCE

Next Generation Features

Capitalizing on breakthrough technologies introduced in previous versions, Vue 10 adds a number of new and extended features such as:

  • Spline and Road Tools: Vue 10 includes a comprehensive spline toolkit that can be used for EcoSystems, terrain effects, building roads or creating objects. An automatic Path-finding algorithm can also be used to build realistic roads at the surface of terrains.
  • Dynamic Rocks: Vue 10 features a library of dynamic rock templates that can be used to instantly create single rocks, groups of rocks, or use them in EcoSystems. Each time the user creates a rock from a template, a new and unique variation will be generated.
  • Water Shading Engine and Physical Transparency: Physical water adds absorption and scattering parameters to allow for realistic light absorption in the body of water. Ocean waves now accurately affect incident light to produce realistic underwater caustics.
  • Render Comparison: The new render display dialog now lets the user stack and compare previous renders. Users can overlay and compare 2 renders (including multi-pass layers) and use HDR difference tools for in depth analysis. Lightweight render clones can be created to test various postprocessing effects, without altering the original render.
  • EcoSystem Phase and Lean-out Control: Vue 10 lets the user individually control the phase (animation offset) of animated elements inside EcoSystem populations for creating more natural animations. Phase is totally user-controllable on a per instance basis, using the function graph. EcoSystem Lean-out Control lets the user define how the EcoSystem instances lean out towards zones of lower density.
  • Terrain Editing Improvements: Users can now precisely preview the active zones when painting with a brush that has Environment Constraints applied. A new Custom 3D terrain brush is added to the brush collection. Mask rotation can also be enabled/disabled when painting in the terrain editor. Material painting in the terrain editor is markedly improved. A new Strata3D node is added for the creation of realistic canyon walls and stratified rock formations. And much more!
  • Edge-based Anti-Aliasing: A new edge-based anti-aliasing algorithm is added to complement the previous color-based anti-aliasing strategy. Both AA settings can be configured independently.
  • Improved Depth of Field and Motion Blur.
  • Up to 30% Faster Rendering Speed: Significant internal optimizations made to Vue 10’s rendering engine will result in dramatically accelerated rendering.
  • And much more: new "Main View Defined" Aspect Ratio, Multiple Camera Aspect Ratio Variation, Improved Render Area, Texture Projection Node, Mixed Materials Alpha Channel, Collada Morph Targets...
  • Plus all the new features introduced in Vue 9.5 such as GPU Anti-Aliasing, FastHybrid Depth of Field, Atmosphere Relighting, Localized Cloud Layers, Advanced Cloud Control, Interactive Texture Placement, Custom Star Maps and more.


  • 样条曲线Spline与道路工具:Vue10加入了综合性的样条曲线工具,可以用来控制生态系统、地形特效、制作道路或者创建物体。新的自动寻路算法将可以在地形&山体表面建造逼真的公路
  • 动态岩石:Vue10有新的可以创建单个岩石、群组岩石或者用于生态系统中的动态岩石模板库
  • 物理水体照明引擎:物理水体添加了吸收&散射光参数,可用来控制逼真的水体光照效果,海浪现在可以精确地影响入射光带来逼真的水底焦散
  • 渲染对比:新的渲染显示窗口可以让用户固定&对比之前的渲染。用户可以叠加&对比两个渲染效果(包括多通道图层)使用HDR差异工具来深入分析
  • 生态系统组与外散控制
  • 山体编辑提升:现在在使用带有环境约束的笔刷在山体上绘制时可以精确预览激活了的区域。新的配置3D山体笔刷将添加进笔刷集里。绘制地形时旋转蒙版可以随时激活&关闭。全新的层状3D地形节点可以用来创建逼真的峡谷岩壁和层状岩石
  • 基于边缘的抗锯齿:新的边缘抗锯齿算法添加进现有的基于色彩上的抗锯齿算法。所有的抗锯齿设置参数都可以独立配置
  • 加强了景深与运动模糊
  • 渲染速度提速30%
  • 另外,所有Vue9.5版的新特性全部包含在Vue10中,例如GPU抗锯齿、超快速景深、大气重照明、局部限定于曾、高级云控制、交互式贴图放置、配置星云贴图等


CD1 program安装包:


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CD2 extras素材包:


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目前评论:9   其中:访客  9   博主  0

  1. a128330 1

    不好意思請問一下,cd2中的素材包有115的載點嗎? 因為其他都失效了,感謝您! :razz:

    • Javen 5

      @a128330 @a128330:好的,cd2素材包我会上传到115的,敬请期待。 :razz:



  3. Ander 0


  4. Edward 0


  5. alanma 0


  6. Mr.Four 0


  7. mygameplay 0

    留言是种美德,写点什么… :evil: 谢谢分享,东西不错。

  8. 大头仔 0

    谢谢 :?: :?: 怎么下Vue10 :?: 素材2