是一款三维计算机图形 ，由加拿大Side Effects Inc.（简称SESI）公司开发，SESI公司由Kim Davidson和Greg Hermanovic创建于1987年。 是在Prisms基础上重新开发而来，可运行于Linux, Windows, Mac OS等操作系统，是完全基于节点模式设计的产物，其结构、操作方式等和其它的三维软件有很大的差异。Houdini自带的渲染器是Mantra，基于Reyes渲染架构，因此也能够快速的渲染运动模糊、景深和置换效果。 Mantra是经过产品验证的成熟渲染器，可以满足电影级别的渲染要求。当然，Houdini也有第三方渲染器的接口，比如：RenderMan、Mental ray、 和Torque等，可以把场景导出到这些渲染引擎进行渲染。
is a full-featured 3D and visual effects software renowned for its particle and dynam-ics tools. is perfect for visual effects artists, technical directors and CG supervisors who want to experience total control over their pipeline.
The Houdini family of animation software offers digital artists an unprecedented level of power, flexibility and control based on award-winning procedural technology. The comprehensive feature set includes: modeling, rigging, animation, particle effects, dynamics, compositing, integrated rendering, and more. All Houdini applications work together seamlessly and are available for the Mac OS X, Linux and Windows operating systems.
Houdini has been used to create stunning digital animation in blockbuster films, including: Captain America, Puss in Boots, Transformers: Revenge of the Fallen, Happy Feet Two, The Tree of Life, Sucker Punch, Cars 2, Moneyball, Hop,, 2012, Cloudy with a Chance of Meatballs, Coraline, Watchmen, The Curious Case of Benjamin Button, Bolt, Spider-Man (1, 2 & 3), the Harry Potter series, The Lord of the Rings trilogy, the Matrix trilogy and more.
About Side Effects Software
Established in 1987, Side Effects Software is a world leader in the development of Houdini, our advanced 3D animation and special effects software for use in film, commercials and video games. Side Effects Software has been recognized three times with Scientific and Technical awards from the Academy of Motion Picture Arts and Sciences. Houdini is used by numerous leading digital content creation facilities including: Blizzard Entertainment, Blue Sky Studios,, Double Negative, DreamWorks Animation, Electronic Arts, Framestore, Guerrilla Games, Pixar Animation Studios, Rhythm & Hues and Sony Pictures Imageworks.
environment. All users, including artists, can build tools and assets using Houdini’s simple, interac-tive workflow then encapsulate their work into Houdini Digital Assets. These assets can then be referenced into multiple scenes then edited and updated seamlessly. This makes it easy to step back and make changes even late into the production cycle, letting customers quickly present multiple iterations to their client.